After having difficulty making progress on the computer, I moved back to paper and used tracing paper to build up the characters (or in this case "character" - singular - at this point I have only worked with Michiko's character design). I tried to reference a sculpting technique in working out the details given the drawings are meant to reference three dimensions, not two.

unfortunately, the resulting character was not axonometric-proper and I needed to start over, this time working digitally keeping in mind what I had learned from working by hand.

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