New Ideas:
*A 2-MODE VISUAL GRAMMAR DICTIONARY FOR JAPANESE
- we have plenty of dictionaries for quick or direct reference, but grammar patterns always require lengthy explanations and complex, chapter-long demonstrations
- the idea of a grammar dictionary (which already exists in title, but not in concept "http://www.thejapanshop.com/product.php?productid=16170") ditches the lengthy explanations and provides a single sentence, "equation style" ( [noun] + blah blah blah + [noun]: comparison between nouns) definition for immediate reference
- USES: translation work, reading, and viewing Japanese media. The viewer/reader does not face the daunting task of whipping out a massive textbook in order to learn from exposing his or herself to Japanese media.
- Aids in the use of Japanese media as a means of study, which is always perferable given it provides an entertaining, often narrative, platform for cultural exposure and linguistic practice.
- 2-MODE: A "Quick-Reference Mode" is available as well as a "Study Mode"
- "Study Mode" makes use of different concepts and a more involved layout, which presents the user with the lengthy, "text-book style" grammar explanations IN ADDITION TO a small, narrative animated sequence to serve as a mnemonic device.
- When studying abroad in Japan, I found that grammar patterns, in addition to vocabulary and Kanji (Chinese characters used in Japanese text), were easier to memorize if I drew a small one or two panel comic using the linguistic properties at hand.
- I use this small narrative element as a means of assisting students in memorizing the given material. Having a visibly tangible narrative to latch onto will put the grammar in context in addition to adding a personal, visual element to the lesson.
* REMOTE CULTURAL IMMERSION
- All I have is the above title.
- I have no idea how to achieve this. I know what I do not want to do though.
- I do NOT want to merely put a user in a virtual environment. I do not think virtual reality setups are practical or reasonable at this stage of technological accomplishments or societal-usage of said technology
Another idea, is there a way to make virtual reality tech more usable? wide spread?
Saturday, August 1, 2009
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